Unreal SWE IV

Post Date

Jul 28, 2025

Location

Redmond,
Washington

ZIP/Postal Code

98052
US
Oct 02, 2025 Insight Global

Job Type

Contract

Category

Engineering (Non IT)

Req #

SEA-798038

Pay Rate

$60 - $75 (hourly estimate)

Job Description

A team at a top research company is looking for an experienced and versatile Software Engineer to work closely within the wristband and design team to develop and maintain new AR/VR interaction experiences. The ideal candidate will be someone who likes to learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving. They will also be someone who likes to collaborate in a team environment across multiple scientific and engineering disciplines, making the architectural tradeoffs required to rapidly deliver software solutions.

Build software tools, infrastructure, documentation and other systems that will be used by the designers, researchers, and engineers to improve and assist their work
Train deep learning models for use in interaction explorations and design
Work with researchers to design, test and iterate on prototypes and user studies
Integrate, validate and optimize data in pipelines by using scripts if needed
Produce and maintain documentation on tools, methods, training, processes for consultation and future reference
Develop and maintain tools surrounding integrated machine learning infrastructure
Design and develop core tools (UI, I/O modules) into the pipeline.
Work closely with design, research and other development team members to further develop pipeline and workflows.

We are a company committed to creating inclusive environments where people can bring their full, authentic selves to work every day. We are an equal opportunity employer that believes everyone matters. Qualified candidates will receive consideration for employment opportunities without regard to race, religion, sex, age, marital status, national origin, sexual orientation, citizenship status, disability, or any other status or characteristic protected by applicable laws, regulations, and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or recruiting process, please send a request to Human Resources Request Form. The EEOC "Know Your Rights" Poster is available here.

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Required Skills & Experience

BS in Computer Science, OR equivalent game development/engine experience
3-5+ years of prototyping or game development related experience
4+ years development experience in Python, C#, or C++
3+ years of experience with Unity or Unreal (infrastructure/tools/plugins)
Knowledge in game development, tools, and pipelines including: working with 3D assets, scripting/tool development, shaders (GLSL/HSLG), VFX, post processing, and/or procedural effects and animations
Portfolio featuring examples of tools, graphic rendering workflows, interactive prototype work, etc.

Nice to Have Skills & Experience

Knowledge of UI development for Tools (React, QT)
Experience working with source control (Git, Perforce, Mercurial)
3D authoring software (3DS Max, Maya, Blender, Cinema 4D)

Benefit packages for this role will start on the 31st day of employment and include medical, dental, and vision insurance, as well as HSA, FSA, and DCFSA account options, and 401k retirement account access with employer matching. Employees in this role are also entitled to paid sick leave and/or other paid time off as provided by applicable law.