A Technical Artist is the key bridge between artists and engineers, and we're seeking a passionate team member to closely work with a multidisciplinary team to develop cutting-edge technology that shapes the future of Avatars in social platforms such as Horizon World.
You'll have the opportunity to push the boundaries of what's possible in the world of Avatars platform across MR and Mobile, with a focus on revolutionizing Avatar animation systems.
This journey promises innovation, creativity, and the opportunity to impact billions of users, shaping the future of Avatars in social platforms.
Technical Artist, Reality Labs Responsibilities:
Partner closely with Art, Design, and Engineering teams to define, develop and maintain Avatars animation systems and pipeline technologies (e.g. state machines, behavior trees, physics-based animations)
Implement runtime logic within complex real-time environments, balancing performance limitations with creative vision
Optimize systems for performance, sharing best practices with cross-functional partners
Diagnose and fix bugs, and quickly resolve issues with cross-functional leads
We are a company committed to creating inclusive environments where people can bring their full, authentic selves to work every day. We are an equal opportunity employer that believes everyone matters. Qualified candidates will receive consideration for employment opportunities without regard to race, religion, sex, age, marital status, national origin, sexual orientation, citizenship status, disability, or any other status or characteristic protected by applicable laws, regulations, and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or recruiting process, please send a request to
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Demonstrated expertise at understanding inner workings of a real-time game engine (Unity, Unreal, etc)
Experience with Python, C++ in complex real-time 3D applications and game engines
Experience with game/real-time profiling and optimization techniques
Portfolio showcasing character rigging experience in a DCC (e.g. Maya)
Experience working with version control systems (Git, Perforce, etc.)
Problem-solving skills understanding the underlying technology and tools necessary to power an advanced avatar system
Experience shipping products with stringent runtime performance constraints, such as complex mobile or 3D applications or games
Experience working in a multidisciplinary environment solving complex problems
Experience communicating across team members including engineers and artists
Proven track record for developing animation systems and pipelines
Knowledge of emerging technologies, including VR/MR, Avatar Tracking, USD, AI
Experience optimizing for large scale games
Experience with JS, React
Benefit packages for this role will start on the 31st day of employment and include medical, dental, and vision insurance, as well as HSA, FSA, and DCFSA account options, and 401k retirement account access with employer matching. Employees in this role are also entitled to paid sick leave and/or other paid time off as provided by applicable law.