Technical Artist - VR (Real-Time Shader & Rendering)

Post Date

Jun 19, 2026

Location

Burlingame,
California

ZIP/Postal Code

94010
US
Sep 12, 2026 Insight Global

Job Type

Contract

Category

Designer

Req #

LAX-df94608a-c5f9-4873-877d-02b224d0940f

Pay Rate

$62 - $77 (hourly estimate)

Job Description

We're looking for a Technical Artist with deep real-time shader and rendering expertise to join a fast-moving VR organization, working hands-on in a proprietary engine. You'll build the visual systems that bring our interfaces and immersive environments to life — authoring shaders and materials, crafting the real-time effects and motion behind UI systems, and shaping the look of immersive spatial environments. This role demands a strong balance of technical depth, artistic eye, product judgment, and the confidence to manage scope, timelines, and expectations in a complex environment.

Key Responsibilities
• Author and optimize shaders and materials in the engine — surface treatments, lighting, and visual effects across UI systems and immersive environments
• Build the real-time effects and motion behind UI systems — panels, surfaces, interactive states, transitions, and feedback — performing within strict VR frame budgets
• Develop technical art for spatial environments — environment shading, lighting, atmosphere, and ambient effects
• Partner closely with engineering on the rendering pipeline; profile and optimize for performance on constrained hardware
• Partially manage and collaborate with external vendors, ensuring shader/asset quality and alignment with internal standards
• Provide technical guidance and thoughtful pushback to cross-functional teams; advocate for realistic timelines and scope
• Apply strong product sense to technical decisions — balancing visual fidelity with feasibility and performance

We are a company committed to creating diverse and inclusive environments where people can bring their full, authentic selves to work every day. We are an equal opportunity/affirmative action employer that believes everyone matters. Qualified candidates will receive consideration for employment regardless of their race, color, ethnicity, religion, sex (including pregnancy), sexual orientation, gender identity and expression, marital status, national origin, ancestry, genetic factors, age, disability, protected veteran status, military or uniformed service member status, or any other status or characteristic protected by applicable laws, regulations, and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or recruiting process, please send a request to HR@insightglobal.com.To learn more about how we collect, keep, and process your private information, please review Insight Global's Workforce Privacy Policy: https://insightglobal.com/workforce-privacy-policy/.

Required Skills & Experience

• Strong shader authoring experience (HLSL/GLSL or node-based) and real-time material/rendering work
• Experience in game/real-time engines; Unreal Engine preferred (Unity a plus)
• Solid grasp of real-time rendering fundamentals — lighting, materials, optimization, frame budgets
• Software development experience, ideally Python and C++ (preferred, not strictly required)
• Exposure to AI tools or workflows, ideally Claude Code
• Strong time management and the ability to operate in a fast-paced, evolving environment
• Comfortable being embedded in a VR org and navigating ambiguity with confidence

Nice to Have Skills & Experience

• Real-time VFX / motion-graphics systems experience
• UI / interaction shader & motion work (interactive states, feedback, transitions)
• Lighting & environment art for real-time or spatial experiences
• Performance profiling & optimization for standalone/mobile VR
• Android development; React Native; strong C++ background

Benefit packages for this role will start on the 1st day of employment and include medical, dental, and vision insurance, as well as HSA, FSA, and DCFSA account options, and 401k retirement account access with employer matching. Employees in this role are also entitled to paid sick leave and/or other paid time off as provided by applicable law.