Software Engineer IV - Infrastructure

Post Date

Jan 02, 2024

Location

Redmond,
Washington

ZIP/Postal Code

98052
US
Oct 01, 2025 Insight Global

Job Type

Contract

Category

Engineering (Non IT)

Req #

SEA-671818

Pay Rate

$76 - $114 (hourly estimate)

Job Description

A team at Meta Reality Labs is looking for an experienced and versatile Software Engineer to work closely within the wristband and design team to develop and maintain new AR/VR interaction experiences. The ideal candidate will be someone who likes to learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving. They will also be someone who likes to collaborate in a team environment across multiple scientific and engineering disciplines, making the architectural tradeoffs required to rapidly deliver software solutions.



Build software tools, infrastructure, documentation and other systems that will be used by the designers, researchers, and engineers to improve and assist their work

Train deep learning models for use in interaction explorations and design

Work with researchers to design, test and iterate on prototypes and user studies

Integrate, validate and optimize data in pipelines by using scripts if needed

Produce and maintain documentation on tools, methods, training, processes for consultation and future reference

Develop and maintain tools surrounding integrated machine learning infrastructure

Design and develop core tools (UI, I/O modules) into the pipeline.

Work closely with design, research and other development team members to further develop pipeline and workflows.

Required Skills & Experience

* BS in Computer Science, OR equivalent game development/engine experience

* 4+ years development experience in Python, C#, or C++

* 3+ years of experience with AI and ML models (training, model design, etc.) and all the infrastructure that goes along with that

* Knowledge in game development, tools, and pipelines including: working with 3D assets, scripting/tool development, shaders (GLSL/HSLG), VFX, post processing, and/or procedural effects and animations

Experience with Unity, Unreal or similar

Nice to Have Skills & Experience

* Experience with using synthetic data to create pipelines

* Experience working with source control (Git, Perforce, Mercurial)

* 3D authoring software (3DS Max, Maya, Blender, Cinema 4D)

Benefit packages for this role will start on the 31st day of employment and include medical, dental, and vision insurance, as well as HSA, FSA, and DCFSA account options, and 401k retirement account access with employer matching. Employees in this role are also entitled to paid sick leave and/or other paid time off as provided by applicable law.