Software Engineer IV

Post Date

Mar 31, 2023

Location

Redmond,
Washington

ZIP/Postal Code

98052
US
Sep 06, 2025 Insight Global

Job Type

Contract

Category

Engineer

Req #

VMS-MET-42998-1

Pay Rate

$82 - $100 (hourly estimate)

Job Description

Meta's mission is to give people the power to build community and bring the world closer together. Through our family of apps and services we're building a different type of company that connects billions of people around the world gives them ways to express what matters most to them and helps bring people closer together. Whether we're creating new products or helping a small business expand its reach people at Meta are builders at heart. Our global teams are constantly iterating solving problems and working to empower people around the world to build community and connect in meaningful ways. Together we can help people build stronger communities - we're just getting started.

At Reality Labs FRL our goal is to explore innovate and design novel interfaces and hardware subsystems for the next generation of virtual augmented and mixed reality experiences. We are looking for a skilled and motivated Software Engineer to join our team. We are specifically looking for a candidate with experience in Unreal Engine Blueprints and C and who can work with a team of researchers who are building and evaluating prototype research devices. More broadly the chosen candidate will work with a diverse and highly interdisciplinary team of researchers and engineers and will have access to cutting edge technology resources and testing facilities. The ideal candidate will be someone who likes to learn constantly dive into new areas with unfamiliar technologies and embrace the ambiguity of AR/VR problem solving. They will also be someone who likes to collaborate in a team environment across multiple scientific and engineering disciplines making the architectural tradeoffs required to rapidly deliver software solutions.

Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability you may contact us at accommodations-extfb.com.

Responsibilities
Work side by side with research scientists to enable a huge array of user studies that evaluate the perceptual effects of various AR/VR systems and features
Analyze evaluate design develop integrate debug and test real-time AR and VR software for advanced prototypes and user experiences
Build software tools infrastructure documentation and other systems that enable research scientists to be more effective and efficient
Educate researchers and other team members on software engineering best practices tips and techniques
Write clean readable code debug complex problems that span systems prioritize ruthlessly and get things done with a high level of efficiency

Required Qualifications
BS degree in the field of computer science or related field.
5 years experience with C including C11 and up features and principles.
2 years experience using Unreal Engine 4 or 4 years with another large scale engine such as Unity CryEngine
2 years experience creating extending integrating and maintaining real-time 3D game engine systems such as graphics rendering audio physics networking or animation
Experience shipping one or more products using standard software development toolsets such as source control and continuous integration systems

Desired Qualifications
One or more of the following would be a plus:
Experience developing AR/VR applications
Experience with 3D math and linear algebra
Experience integrating third-party hardware and custom SDKs into existing engines

Benefit packages for this role will start on the 31st day of employment and include medical, dental, and vision insurance, as well as HSA, FSA, and DCFSA account options, and 401k retirement account access with employer matching. Employees in this role are also entitled to paid sick leave and/or other paid time off as provided by applicable law.