Technical Artist IV

Post Date

Mar 13, 2023

Location

Sausalito,
California

ZIP/Postal Code

94965
US
Jun 28, 2024 Insight Global

Job Type

Contract

Req #

VMS-MET-42564-1

Pay Rate

$54 - $65 (hourly estimate)

Job Description

Req has been deemed 100 ONSITE Sausalito CA. Do NOT submit remote candidates.

*Portfolio Required for Review*

Job Description

Gemini Research at Meta is looking for a Senior Technical Artist. This is a 1-year contract role located in Sausalito CA. You will partner closely with our Creative Director and work closely with our research team and prototypers to help invent the future of avatars in the metaverse!

In this role you will help create refine and integrate a range of 3D character and environment assets - both photoreal and stylized - into groundbreaking interactive research demo experiences.

Responsibilities Include:
Helping to drive and innovate a complete content integration and optimization pipeline with prime focus on characters rigs and materials as well as support focus on environments lighting and VFX.
Working iteratively with our team to balance performance with aesthetic needs both in engine e.g. Unity and Unreal and offline rendering e.g. Cycles/Blender
Integrate high-end 3D assets with the goal of maintaining a high level of visual quality while hitting real-time performance budgets for a variety of research prototype experiences.
Optimize and sometimes re-make offline character rigging systems skinning and blendshapes to meet VR performance benchmarks.
Integrate hair grooms and clothing assets to work with runtime simulation solvers.
Given materials authored for film quality you will convert and optimize these materials to render and be performant in runtime environments.
Implement lighting and environmental effects to help ground our characters in different virtual spaces
Required experience and Skills
A portfolio of work earned during 5-7 years of professional offline and realtime experience.
Realtime body rigging deformation knowledge - with face rigging as a plus.
Knowledge of how to optimize film-level rigging systems for runtime experiences.
Given hero DCC assets create cloth and hair that work with realtime simulation solvers.
Some mix of Maya Blender Substance Painter/Designer or equivalent
Windows OS baseline comfort with Linux OS

Bonus tools and skills nice to have not required

Houdini Wrap3D Hard surface modeling Organic modeling UV layout and optimization
Substantial rigging deformation knowledge facial rigging a plus PBR texture creation/lookdev
Cloth Simulation experience Hair Simulation experience Python scripting Programming a plus

Benefit packages for this role will start on the 31st day of employment and include medical, dental, and vision insurance, as well as HSA, FSA, and DCFSA account options, and 401k retirement account access with employer matching. Employees in this role are also entitled to paid sick leave and/or other paid time off as provided by applicable law.