Job Description
Come be a part of a top social media and technology organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that VR will help define the future of online interaction.
As a 3D Art Generalist, you will effectively collaborate with a wide range of disciplines such as product design, engineers, producers, product managers, and art direction to ideate, improve art pipelines, and build assets to define the future of VR.
Responsibilities:
- Partner closely with the engineering and design teams to define and develop prototypes and polished content in Unity, Unreal, VR Shell, and proprietary VR world-building tools.
- Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders).
- Manage external vendors and provide feedback on externally developed projects.
- Responsible for outlining asset authoring guidelines, process and pipeline as needed.
- Work with engineers and technical artists to inform asset creation pipelines.
- Asset optimization -- topology reduction, draw call reduction, texture baking, etc.
- Work closely with engineers to implement interactive objects and systems.
- Quickly solve issues with your cross-functional peers.
- Collaborate and iterate based on the team's needs.
- Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals.
Required Skills & Experience
- 3+ years of experience in either the game or film industries as a 3D artist.
- Experience communicating in a multi-disciplinary team, including engineers, artists, and designers.
- Experience with one or more commercial game engines (e.g. Unreal or Unity).
- Knowledge of 3D modeling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.
- Strong communication skills for working across multiple disciplines.
- Task driven, self-motivated, proactive & works well under deadlines.
- Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems.
- Ability to thrive in a dynamic and fast-paced environment.
Nice to Have Skills & Experience
- Prior virtual reality experience
- Experience creating textures and materials in Substance
- Look development experience
- Experience working in a variety of visual styles
- Able to locate and resolve content and asset performance bottlenecks through investigation and content optimization
- Shader development experience a plus
- Experience in layout and level design
- Proven experience leading teams of artists in the creation of levels or game environments.
Benefit packages for this role will start on the 31st day of employment and include medical, dental, and vision insurance, as well as HSA, FSA, and DCFSA account options, and 401k retirement account access with employer matching. Employees in this role are also entitled to paid sick leave and/or other paid time off as provided by applicable law.